PC

Novi patch za Star Wars Jedi: Survivor ispravlja performanse na PC-u

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FOTO: Respawn Entertainment

Respawn je naporno radio na zakrpama za Star Wars Jedi: Survivor od lansiranja. Danas je stigla četvrta zakrpa za igru na PC-u, koja obećava niz popravki performansi i grešaka specifičnih za PC.

Zakrpa, koja je postala dostupna na Xbox Series X/S i PS5 ranije tokom nedelje, cilja niz preostalih problema. To uključuje grafičke greške, greške u igri i zvuku i padove. Nažalost, zakrpa verovatno neće rešiti sve probleme odjednom, ali je još jedan korak u pravom smeru.

Respawn takođe razmatra više popravki specifičnih za PC za buduće zakrpe. To uključuje poboljšanu upotrebu CPU jezgara na novijim Core i9 i Core i7 procesorima sa efikasnim jezgrima. Takođe se radi na poboljšanju upotrebe CPU-a i GPU-a sa i bez raytracing-a i popravci zastajkivanja u igri.

Dobro je što Respawn ubrzano ispravlja stvari jer je interesovanje za Jedi: Survivor ogromno, o čemu najbolje govori podatak da se nova igra prodaje duplo bolje od prethodnika, Fallen Order.

Evo liste ispravljenih stvari:

  • (PC only) Updated occlusion behaviour for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression-blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression-blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late-game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

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